Sweet Candy
Sweet Candy is the plainest of the three and the easiest to hand to somebody who has never swiped a candy board. The pieces are drawn large enough to read on a small handset, the boards are wide rather than tall, and the first two dozen levels introduce exactly one idea at a time: clear the jelly, drop the cake to the bottom row, free the striped piece before the moves run out.
Progress runs along an illustrated map rather than a counter, so a sitting ends on a visible landmark — the top of a hill, the edge of a new world — which makes it easy to put the phone down. Sessions settled at six to nine minutes for us, or three to four boards, and the whole campaign kept working with the connection off.
Two things we would change. The celebration animation after a cleared board runs about a second too long and cannot be shortened, and the map redraws itself from the beginning every time the app is reopened, which costs a few seconds before the next board. Neither is enough to spoil it; both are the sort of thing you notice on day ten rather than day one.